![]() Guérin has previously mentioned that the team didn't want to place any ideas about the afterlife on players, which is why I feel things are kept ambiguous. There's a feeling that this realm is home to many forgotten spirits and gods, but Thunder Lotus leaves things deliberately vague. Ancient dragons roam Spiritfarer's waters and the colossal sea turtles are always up for a chat if you stop for one.Īncient dragons roam Spiritfarer's waters and the colossal sea turtles are always up for a chat if you stop for one. Life on your boat might be a slice of peaceful bliss, but there are plenty of colossal creatures beneath the surface-thankfully no dangerous ones. Travelling around the seas in Spiritfarer you can see Thunder Lotus' previous games, Jotun and Sundered, in its world-building. (Image credit: Thunder Lotus) Life in limbo Every time I collected berries I would always think of Atul's excited animation. As I played the sitar to help my crops grow, Summer would pop into my mind. Whenever I made a cup of coffee in the boat's kitchen I thought of Gwen. ![]() When each character left, I found myself thinking of them often. Some of them have finally been able to let go of their past, have accepted what's happened to them, have forgiven a person from their old life. When it's time to say goodbye, it's a little more than just a handshake and a 'goodluck!'Įach character has their own unique reasons for deciding to eventually leave the boat. In this way, they are more than just boat passengers, they're friends, teachers, guides, and confidants. They reminisce on their old lives, the families they left behind, good times, bad times, and of course, their own deaths. They hit harder because these characters are, well, dead. The backstories of these characters are not the usual fluff you might see in community sims like Animal Crossing or Stardew Valley. ![]() When I give the chirpy frog Atul some popcorn, he's ecstatic at first because he loves any food I give him, but then talks about how he misses movie nights with his family. Through this exchange, you develop a closeness to each individual and they begin to open up about their past life. ![]() As thanks for looking after them, the spirits teach you skills that help out with your daily tasks. You get to understand their likes and dislikes, their favourite foods, how they spend their free time, and the families they left behind. It's because of these daily tasks that you get to know the characters closely in such a short amount of time. It's a refreshing take on the genre, and one that fits the themes of the game perfectly without the expense of frustrating the player. This might sound like a drag because it seems like you're not getting anything back, but the exchange is focused on your relationship with the characters instead of the monetary gain. Your actions are purely out of compassion and selflessness. Normally these tasks have a certain amount of self-service, like decorating your room, dressing up your character, or making a big ol' wad of cash. These daily chores are the foundation of life sims, where the repetition of scavenging, harvesting and crafting becomes a comfortable cycle. ![]()
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